My new feature length graphic novel, coming Autumn 2020.
Stay tuned for more info!
“I took the one less traveled by, And that has made all the difference.”
Project Crossroads features short stories created by a selection of Ireland’s rising comic stars. Each tale has been crafted with a unique personality and outlook, tied together with one artistic voice.
Divergent stories. Evolving voices. This is Project Crossroads.
Project Crossroads is an original anthology featuring three short stories, spearheaded by myself. For the title, I gathered some of the top Irish creators to craft stories which would challenge and excite the reader. On this title, I was not only editor, but I also illustrated the entire book and lettered one of the stories.
The three short stories range in genre and tone; 'Retired' is an action heavy, sci-fi thriller; 'Shift' is a teen horror set in the Irish country side; and 'Ducksworth's Last Stand' is a fantasy story with an unexpected twist. For each of these stories I attempted to compliment the tone of the story with my artwork, changing the techniques and materials I used to increase the impact of the narratives on the reader.
You can view artwork from the book, as well as find links to other creators on the book, here.
When Paul gets lost in the small Irish town of Bally’O’Jhaysus, he has no idea of the adventure that lies ahead of him. After accidentally buying a 6 foot tall, anthropomorphic rabbit, it’s up to the two of them to work together and get Paul home! However, along the way the pair become distracted by peculiar townsfolk, illegal candy and… the largest Chinese restaurant in the Midlands?! Can the duo get Paul home, and dare say, become friends?
My first graphic novel, Rabbit and Paul, is an original title set in Ireland. Released in the Autumn of 2015, it was an incredibly rewarding experience to create. The title is now on its 4th printing, and a publisher for an updated version of the book.
For my final Year college project I created an interactive video game, called 'Brigid and the Secrets of Tír na nÓg'.
The project was a very enjoyable experience, as I focused on translating my 2d illustrations into fully realised 3D assets. I spent a lot of time researching Irish mythology for the project, and decided the game would focus on Brigid.
Brigid belonged to the Tuatha Dé Danann, a tribe who sailed to Ireland thousands of years ago. Eventually, they left Ireland to create Tír na nÓg. In my interpretation of the myth, Brigid's mother moves to Scotland, where she dies soon after Brigid's birth. When Brigid grows up, she begins to wonder where she came from and travels to Ireland, to find Pádraig, a powerful druid-like character who lives in the Tuatha Dé Danann's abandoned city.
The game level I created shows the last stage of this journey as she emerges from a forest, into Padraig's magic infused world.
Brigid 3D Print
For my Final Year college project I created an interactive video game, and as part of the self-directed project, I decided to create a 3D print of the main character, Brigid.
Brigid stands 35 cm in height, and weighs roughly 200 grams. She was created using 3DS Max and Mudbox, taking the existing game ready mesh and adding folds in her clothing and other details tailored for her pose. Brigid stands on a custom made, wooden base with a matte black finish.
Brigid was printed by the 3D-printing company Shapeways.
Street Theatre - Elephant Costume
This costume was created in 2012 as part of a Street Theatre module in my 2nd year of studying 3D Design. The costume is roughly 7 and a half foot tall, with the head resting on a swivel allowing it to rotate freely as the operator moves.
The head of the costume was carved from EPP foam, which was sanded, paper-mâchéd and painted. The costume's trunk was attached using interconnecting locks, which allowed the trunk to swing naturally. The elephant's ears also sway when the costume is in motion. The body was created using a rigid but flexible plastic, designed to fit an individual who was 6 foot or taller.
The project's theme was circus animals, and was completed in around 8 weeks.
Latex Tengu Mask
This mask was created as part of Character Design module in my Third Year studying 3D Design. The theme was mythical beasts, an my imagatination was grabbed by the original concept of the Japanese Tengu.
The mask was sculpted from common air drying clay and then cast. After the mould was cleaned out, latex was poured and left to dry for three days. Excess latex was poured out, and after the mask was fully dried, it was painted and feathers were added.